WILL BE AVAILABLE ON
POSSIBLY ON NEW GENERATION CONSOLES
14D 20H 9M
This Stretch Goal unlocks: The Universim Live News System and Planet Editor Toolset. Create amazing stories in the Live News System and design your own planets using a special in-game editor. Share them with the community!
The "Singularity" stretch goal is an expansion to the current research system, allowing Advanced AI and Robotics. This will open up new ways to play the game, and even offer a few benefits over a normal civilization. AI can be a dangerous thing when you push it too far, and it's up to you if you can keep them in check or they end up destroying everything you've worked hard to create.
If so, then look no further. We’ve got you covered! The Universim has been designed from the ground up to offer a very different take on your typical God Game. At its core, it offers all of the juicy features that long-time fans of the genre have come to know and love. But, this isn’t just a simple genre revival, it’s a reinvention! Take control of a dynamic, evolving gameplay experience as you advance your civilization from stone to the stars above. The fates of entire planets rest in your hands. With an AI that makes dynamic decisions, and a world that is forever changing, the possibilities are endless. So, what will it be? Will you guide your people towards prosperity, or merely watch as they descend into ruin? This is your power. This is the power of a god!
There are few systems in the game as important as research. This is your ticket to making the absolute best civilization the universe has ever seen. Unless you’re a terrible decision-maker, of course. You need to have priorities. Sure, there is going to be a lot of cool stuff to research down the line, but it may not be as crucial to your civilization’s survival as something else. It will be awfully sad to have an amazing new batch of gadgets lying around, but nobody alive to use them.
The dynamic nature of the world will have a major effect on the advancement of your civilization. When disaster strikes, the survival of your people is entirely dependent on the amount of preparation you have made. Wild animals can be easily fended off by watch towers and fire, but can pose a major threat if such things do not yet exist. The same logic applies to events like the coming of winter. Winters work differently in The Universim, but vary per planet. The starting planet, for example, will have a chance to generate a very long and brutal winter. Adequate warning will be given, and it is up to you to ensure that your civilization prepares sufficiently for this major era event.
The Universim is a God Game with a twist; your citizens have the ability to make some very unexpected decisions. This particular feature goes hand-in-hand with our approach to dynamic gameplay and events. You will still have complete control over your citizen’s assigned tasks, as well as civilization research, progression, and overall management, but citizens will perform tasks in their own way. Although, knowing people, they may require a little divine intervention now and then!
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With the power of Prometheus, every planet you encounter in the game will be unique, vibrant, and full of life. No two planets will ever be the same, and each will offer entirely new challenges for players to overcome. Every planet is made up of a number of biomes and environmental characteristics, as well as a set of dynamic events that best suit the type of planet generated. Planets are essentially made out of building blocks that are chosen at random to create something entirely new each time, and, in doing so, ensures exciting new experiences lay around every corner.
Prometheus may be in charge of giving life to every planet in the game, but that doesn’t mean it lacks the power to destroy everything you have built. It’s quite an unpredictable system, actually. You never know when it may develop homicidal tendencies and decide to bombard your civilization with a meteor strike, or unleash the wrath of nature upon unsuspecting citizens. Not all dynamic events are out to kill you, though. Prometheus also occasionally likes to show up at the door with a few gifts in-hand, when the mood strikes. Besides, we built a pretty nifty research system to help you counter a lot of the negative stuff. Don’t say we never did anything for you.
We’re Indie Devs. You help us stay creative! Independent development isn’t always filled with sunshine and rainbows, especially when you consider the fact that we’re trying to hit what some might call “AAA Quality.” That expression is used all too often in Indie development, but it’s a benchmark that is continually raised by talented individuals and teams all over the world. We don’t want to fall behind. Players expect quality, and we demand quality. It’s as simple as that. In order to get it to that level, though, we need your help. We have avoided signing up with any publishers as we want to maintain our creative freedom. We want to make this game alongside the community, without any restrictions. Thus, we want YOU to be our publisher. Every bit of funding goes a long way, and we really mean that.
As most of you know, pre-orders are not a necessary aspect of the gaming industry, but rather a marketing ploy implemented by publishers with the sole intention of getting as many pre-release sales as possible. Typical pre-orders have many incentives to draw in an audience, and usually always include in-game content. We don’t have any such incentives. When you purchase The Universim, you will receive absolutely every bit of content available in the game, regardless of whether you pre-order or not. Additionally, these pre-orders are not considered sales at all. Every pre-order adds to the funding pool that we are using to make the game, which includes the implementation of new features and overall polish. The profits will only come if we succeed in releasing an amazing product at launch. That way, we both win.
The game is available for purchase at a discounted price as a thank you to everyone who wants to support us in the earlier stages of the game’s development. You are willing to invest money into the game’s development, and that means the world to us. We look forward to having you join us on this journey!
Purchasing the Alpha/Beta tiers gives you immediate access to the latest builds of the game, as soon as they become available. This is top-level access, which means that you can directly influence the development of the game as you play. We will be involving the entire community in the game’s development with polls and other community questions, but those who have access to the early builds will be able to help even more. It will be buggy, maybe even ugly, but that’s what it’s all about!
Beyond the discounts we discussed above, we will also be offering a few additional rewards as a huge thanks to our early supporters. We offered a lot of exclusive rewards to our fantastic Kickstarter backers, and the same thing applies here. Every tier gives you access to a special forum badge, which is tied to your account forever. We are also offering some major rewards in the higher tiers that will no longer be available after the game’s launch. These include the ability to name a planet after yourself or a loved one, to name an in-game citizen, and the option to have your name in the credits, depending on which tier you purchase. They will be available in the final game for all to see.
Below is a list of frequently asked questions. If you can't find an answer to your question, please head over to our Forums and ask us there .